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- Path: mn5.swip.net!news
- From: videoking@mbox200.swipnet.se (Johan Otterstrom)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Fractal compression for Amiga?
- Date: 25 Mar 96 19:50:27 -500
- Organization: -
- Message-ID: <1203.6658T1190T1371@mbox200.swipnet.se>
- References: <472.6656T105T1583@mbox200.swipnet.se> <19960324.64D480.1461@ak060.du.pipex.com> <4j4059$h1m@texas.nwlink.com>
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- >Mathew Hendry (m.hendry@dial.pipex.com) wrote:
-
- >: No. The problem is that the algorithms usually referred to as fractal
- >: compression are patented by Michael Barnsley (the author of some books on
- >: fractals and chaotic systems, which you may have seen), who has a company
- >: set up around them (I can't remember the name of the company offhand).
-
- > I think you are speaking of Iterated (spelling?) Systems of
- >Waycross, GA. When I was a purchasing agent I spoke to them *many* times
- >trying to convince them to do an Amiga version. They seem to think that
- >Macs do more with graphics, and are working on a Mac version...
-
- >: Licences
- >: are very expensive, and in any case the algorithms are so slow that they
- >: are not really of use for most purposes. Look in the FAQs for
- >: comp.compression to see just how slow they really are.
-
- > I gather that their chip-based version is very fast, but very
- >expensive--and currently only exists for Intel-based systems...
-
-
- Fractal compression is available for PC's in commercial programs. What I
- gather is that it's really slow to compress, but extremely quick to decompress
- which must be great for anything from internet stuff to multimedia.
-
-